Primary Role

Annalinia is a crowd control specialist. Her abilities allow her to take control of the battlefield and confuse, disorient, and dispense with her enemies.


Anna dabbled in Psionics early on in her life. She specialized in mind-control and perception altering psionics. On her 18th birthday she disappeared entirely, making her way down to the wasteland cities and mutate strongholds. She used her powers to apply herself into various assassin brotherhood's in order to learn their ways. She found that her psionics allowed her to control the minds of her enemies to lull them into believing things to be there that are not. She brings terror and nightmares into the waking mind.​​


Coming soon

Name: Annalinia
Faction: Psionic
Age: 32
Gender: Female
Height: 5'8"
Weight: Very Thin
Eye Color: Black
Hair Color: White
Ancestory: Ethiopian
Build: Very Slender / Bony

Stats & Abilities

Personal Shield Generator (PSG): 0
Personal Shield Generator (PSG) Regen: 0/sec
Armor: 1000
Natural Armor: 1000
Health: 8000
Health Regen: 0/sec
Energy: 0
Energy Regen: 0/sec
Psionic: 1000
Psionic Regen: 15/sec

Innate Psionic Resist: 50%
Energy Resist: 0
Movement: 600
Toughness: 650
Chance to be Missed: 5%
Accuracy: 0%
Haste: 0
Cool Down Reduction: Special, see passive ability
Melee Skill Shot Crit: 0%
Ranged Skill Shot Crit: 0%
Psychotic Break

Annalinnia uses her psionic power to stave off her insanity. As her reserve psionic energy is reduced she begins to slip into psychosis, which decreases of her abilities, her control over them becomes greatly reduced.

  • Missing psionic resource increases the chance of a secondary effect for each one of her abilities.
  • Gains a stack of Psychotic Break for every spell cast. Rules in ability descriptions.
  • On any ability cast, a roll against Psychotic Break is made to see if a penalty happens to Annalinnia.
  • As Psionic resource goes lower the chance for a Psychotic Break is higher.
  • For every 1% psionic resource missing (from max), increases Psychotic Break chance by 1%
    • This means that if she waits before using abilities it will decrease the likelyhood of a secondary effect
  • For every stack of Pyschotic Break increaes the chance for a Psychotic Break occurence by 5%
  • Roll for Psychotic Break on every ability use (not Q or E)
  • Maximum of 10 stacks of Psychotic break
  • The main ability effect will always happen first, and then the Psychotic Break side effect
  • When a Psychotic Break event happens, remove all stacks from Annalinnia.
  • For each stack of Psychotic Break,
    • Annalinnia gets +10% CDR (bonus)
    • And 5% psionic regen increase
Melee Skill Shot

Annalinnia releases a short range burst of painful energy.

  • 3m Range
  • +/- 50 Damage Variance
Damage Sources:
  • 200 Psionic
Ranged Skill Shot

Annalinnia sends an orb of pain down range.

  • +/- 150 Damage Variance
Damage Sources:
  • 350 Physical
walking_nightmare Waking Nightmare

Annalinnia instills terror into her target causing them to flee from her.

  • Targeted Target
  • 40m Range
  • Anim Cast Time
  • 20 Cooldown
  • 165 Psionic Cost
going_crazy Going Crazy

Annalinnia inflicts target enemies mind with thoughts that confuse them.

  • Targeted Target
  • 40m Range
  • Anim Cast Time
  • 20 seconds Cooldown
  • 185 Psionic Cost
Damage Sources:
  • 50/s Psionic
i_am_not_here I am not here

Annalinnia disrupts the perception of all enemies around her, making them believe she is everywhere.

  • Self Target
  • Self Range
  • Anim Cast Time
  • 20 seconds Cooldown
  • 250 Psionic Cost
mass_insanity Mass Insanity

Anna attempts to regain her sanity by ripping it away from the enemies around her.

  • Enemy, AOE Target
  • 0 Range
  • Anim Cast Time
  • 60 seconds Cooldown
  • 350 psionic (minimum) - removes all remaining psionic energy Cost


Skins & Art